JJ Ventrella
I received my first college degree in Art Education/Art History from Virginia Commonwealth University.

In 1985 I was shown a short fractal program in BASIC. Not knowing anything about programming, I only knew that changing some variables made the picture change in interesting ways. I had an epiphany, and discovered a new visual language, with strong biological metaphors.

This new journey in algorithmic art led me to Syracuse University, where I earned an MFA in Computer Graphics, under Ed Zajec. After graduating, I worked at SU for four years helping researchers with data visualization, and teaching programming to Art students and CAD to Industrial Design students.
I moved on to UC San Diego, where I served as Visiting Professor for one semester, under Harold Cohen. I taught software programming to Art students.

Then I bounced back East to get my third degree: a Masters from the MIT Media Lab.

Another bounce West landed me in San Francisco where I began working at Rocket Science Games, prototyping simulation-type games. After that I became Principle Inventor and second co-founder of There.com. I wrote the first line of code in 1997. I invented the Dog, vehicle physics, and did most of the design work on Avatar-Centric Communication.

While working at There.com, I adapted the artificial life simulation Darwin Pond to become GenePool.

After briefly working at Adobe on the Acrobat3D platform, I joined Linden Lab, makers of Second Life, where I invented Flexies, FollowCam, and Puppeteering.

I worked at the Internet Archive, for a while and developed the home page for NASA Images.org.

I am about to join the Masters of Digital Media group in Vancouver as a professor. While I'm in Vancouver I will finally start writing my first book.

I like talking about the similarities between evolution and human creativity.

I think Online Body Language is the Next Big Thing.

I plan to keep programming until I my brain gives out.


Home Page email: Jeffrey@Ventrella.com